![]() ![]() In the Old-gen console version and Nintendo 3DS version, hoiks can be used to rapidly pipe the stars to a desirable location, since they automatically mount them upon contact.When constructing a large skybridge, the platform to catch them should be placed at the bottom of Space. Note that diagonal platforms may not intercept Fallen Stars. ![]() A simple method for harvesting Fallen Stars is to construct long straight sections of ground to run along at night a skybridge also works well.Traveling a far distance a few minutes prior to dawn will allow the player to collect the Fallen Stars, easily netting a large supply.This also applies to Journey Mode's time acceleration which at 10× allows for very quick fallen star farming. This can be exploited to quickly gather stars, by sleeping for most of the night then collecting accumulated stars near the end. On the Desktop version, Console version, and Mobile version, sleeping in a bed will fast-forward time, which increases the rate at which stars fall relative to real-world time.Fallen Stars will not fall while time is frozen in Journey Mode.This can cause the Empress of Light to spawn if a Prismatic Lacewing (which also spawns at night) was hit.When multiple players are present, the kill and banner will be given to the host of the world. If an enemy is killed by a Fallen Star, the kill will be attributed to the player the Tally Counter will update to reflect the kill, and banners will be dropped accordingly.Unlike most items collected as drops, Fallen Stars fall all over the world at night, even in areas far from the player.Their appearance is at a fixed rate at all hours of every night. Moon phase and lateral map position have no effect on the frequency of Fallen Stars.60 tiles in small worlds, 90 tiles in medium worlds, and 120 tiles in large worlds. Fallen Stars spawn anywhere within the upper 5% of the world, i.e.Therefore, the average number of Fallen Stars per night (when multiplier is 1) is 40.5 in a small world, about 61.71 in a medium world, and 81 in a large world.The game will use the total width of the world ( maxTilesX) and the above multiplier to determine the spawn chance. Then, the spawn of Fallen Stars will be determined each game tick. This equals to a 200%–400% increase during Meteor Showers, and a 0%–50% increase during regular nights.The multiplier is then set to 0.01×chosen value. If this failed, then there is a 33.33*1/3 (33.33%) chance ( 50*1/2 (50%) chance in Celebrationmk10 worlds) for a random value between 100 and 150 (inclusive) to be chosen. There is a 10*1/10 (10%) chance ( 20*1/5 (20%) chance in Celebrationmk10 worlds) for a Meteor Shower to be started, and a random value between 300 and 500 (inclusive) is chosen. At each night, the multiplier will be randomly increased. ![]()
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